Nick's Voxel Blog

Sunday, 8 October 2017

Complete source release

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I had for quite a while intended on fixing various problems with the engine's code and then doing a release of the source code. I have n...
1 comment:
Saturday, 11 March 2017

Mesh simplification library

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I've released a mes simplification library here:  https://github.com/nickgildea/ng_mesh No external dependencies beyond the qef_simd.h...
Thursday, 2 March 2017

SSE2 QEF implementation

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I've ported the existing QEF implementation to SSE2. You can grab the code here:  https://github.com/nickgildea/qef/blob/master/qef_simd...
9 comments:
Tuesday, 22 December 2015

Improving Generation Performance

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There are quite a few high profile games coming out in the next year or so that make use of voxels to drive dynamic content. Two in particul...
10 comments:
Monday, 19 October 2015

Video update for October 2015

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I've posted a new video to YouTube showing some of the speed improvements I've made recently. Since the last video in Feburary...
14 comments:
Sunday, 26 July 2015

Fixing a seams bug

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I've been sitting on the "fix" for a bug with the seams for a while now, and since I can't figure out a better solution I...
11 comments:
Thursday, 4 June 2015

Dual Contouring with OpenCL

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I've spent the last few weeks rewriting the core component of my engine, the voxel pipeline. This encapsulates the whole process from de...
32 comments:
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Nick Gildea
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